/*
 * Copyright © 2004-2020 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.loginserver.network.gameserverpackets;

import static com.l2jserver.loginserver.config.Configuration.server;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;

/**
 * Player Logout packet.
 * @author -Wooden-
 * @author Zoey76
 * @version 2.6.1.0
 */
public class PlayerLogout extends BaseRecievePacket {
	private static final Logger LOG = LoggerFactory.getLogger(PlayerLogout.class);
	
	public PlayerLogout(byte[] decrypt, GameServerThread server) {
		super(decrypt);
		String account = readS();
		
		server.removeAccountOnGameServer(account);
		if (server().isDebug()) {
			LOG.info("Player {} logged out from game server {}[{}].", account, ServerNameDAO.getServer(server.getServerId()), server.getServerId());
		}
		
		server.broadcastToTelnet("Player " + account + " disconnected from Game Server " + server.getServerId() + ".");
	}
}
